Production A Mouse Called Julian
A Mouse Called Julian
A Mouse Called Julian, the tale of a mouse who is perfectly happy being by himself. That is until one day, Julian has an unexpected dinner guest…when a fox tries to sneak into Julian’s burrow, it finds itself stuck headfirst in Julian’s front door! At first alarmed and wary, they soon find themselves having a lovely dinner together, and it’s not long before each realizes that they have found a lifelong friend.
Client: Mercury Filmworks
S T I M:
CG Supervisor: Jordan Soler
Pipeline Supervisor: Benoit Gielly
Production manager: Roxanne Forestier
CG artist: Melissa Armangau, Alicia Sabot, Elina Roux, Fabien Taxil, Elliot Renet, Alvin Arevalo Zamora, Martin Behem, Niels Dervieux, Juliana Berckmans, Armen Pamokdjian, Severin Valran, Paul Kupelian, Michael Larue, Mathieu Peters Houg, Elliott Lequertier
Software: Maya, Arnold
Adventure, Comedy, Animation
Adapting this 2D graphics project into 3D proved to be a complex process.
The decisions taken during modeling had an influence on the other departments, especially because of the extreme deformations required to preserve the book's graphic style,
as desired by director Christian Larocque (Mercury).
Many questions had to be addressed, such as: how to treat animal fur in geometry so that it always appears in profile (as it does in 2D).
Or how to create a topology adapted to different facial expressions, to work with both closed-mouth and extreme open-mouth shapes, etc...
When it came to lighting and compositing, we tried to automate as many tasks as possible to keep to a low production budget for the series, film or medium-length feature.
So most of the elements had to come straight out of Maya, without requiring a lot of editing.
Mercury was responsible for adding a few minimal effects in 2D compositing and harmonizing the lights and colors on the shots.