Environment Lookdev/Textures - Lead

As part of the Stim team, you will work closely with the Artistic Director and the technical team to develop the shaders and textures for the environments of our current project, La Fille dans Les Nuages.
Tasks :

- Develop and apply shaders and textures for environments following artistic and technical guidelines.
- Work closely with the team's modelers and artists to ensure visual consistency and material quality.
- Maintain a high level of detail and optimization in your creations, guaranteeing their performance for the rendering and lighting departments.

 - Minimum 5 years of work experience in the animation industry
- Solid knowledge of rendering engines, especially Arnold
- Experience with nodal software (Katana, Gaffer, Houdini, ...)
- Analytical and artistic skills, creativity and visual problem-solving
- Ability to write technical documentation and present work (wiki, screenshots, etc.)
- Ability to work in a team, communicate and manage time
- Fluent in French



- Proficiency in Gaffer / Katana / Solaris
- Knowledge and mastery of Houdini
- Knowledge of Python or other scripting languages to optimize workflows
- Proficient in English
The offer:
- Starting end of August
- 38-hour contract
- Salary according to profile
- On-site position: Liège, Belgium

Please always attach your portfolio and/or demoreel, your CV, or any other document that might help us to appreciate your work at its true value. 

Apply now

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